moods
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Table of Contents
Moods
The Moods feature in Questies lets Players express their character's ongoing emotional state or underlying emotional needs. Rather than fleeting feelings, moods represent a persistent tone that shapes interactions and decisions. The Game Master, other Players, and NPCs can subtly attune to these cues, enriching the roleplay experience.
Key Features
- Choose or Type — Select from a list of persistent moods or define a custom one.
- Update As Needed — Moods can be changed when a character’s underlying state shifts meaningfully.
- Subtle Influence — Moods quietly guide how the world and its characters respond, encouraging emotionally driven roleplay.
Purpose
Moods provide emotional context that persists across scenes. They help the Game Master craft scenarios that feel personal and give Players a tool to reveal hidden emotional needs without heavy-handed exposition.
Example Moods
- Lonely
- Content
- Restless
- Wary
- Depressed
- Seeking Connection
- Relaxed
- Looking for a Fight
- Burdened by Guilt
- Yearning for Adventure
moods.1745858953.txt.gz · Last modified: 2025/04/28 16:49 by admin