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Coordinates

In Questies, Coordinates define the location of characters, Points, and Areas in the World. Coordinates use a three-axis system: X, Y, and Z, allowing for precise placement in a three-dimensional space.

How Coordinates Work

  • X-Axis: Represents east-west movement.
  • Positive X (+X): Moves east.
  • Negative X (-X): Moves west.
  • Y-Axis: Represents north-south movement.
  • Positive Y (+Y): Moves north.
  • Negative Y (-Y): Moves south.
  • Z-Axis: Represents vertical movement.
  • Positive Z (+Z): Moves upward.
  • Negative Z (-Z): Moves downward.

Each unit on the coordinate grid corresponds to 1 decameter (10 meters, 11 yards or 33 feet) in the World. This allows for precise scaling and makes distances intuitive to calculate.

World Boundaries

A World spans a massive coordinate grid with the following limits:

  • X: From -100,000 to +100,000.
  • Y: From -100,000 to +100,000.

This means the World is 200,000 units across, which translates to 2,000,000 meters (2,000 kilometers) or approximately 1,240 miles from one edge to the other.

Gameplay Implications

  • Exact Placement: All Points, Areas, and characters are tied to specific (X, Y, Z) coordinates. This precision ensures clear navigation and interaction with the World.
  • World Design: The large boundaries provide space for diverse environments, from sprawling kingdoms to dense forests or towering mountains.
  • Scale Awareness: Knowing that each unit equals 10 meters helps players and World creators visualize distances and sizes accurately.

Vertical Integration with Z-Levels

Coordinates integrate seamlessly with Z-Levels, which represent vertical layers of the World. While X and Y define horizontal placement, Z defines height or depth. Movement between Z-Levels requires a Point transition, such as stairs, ladders, or cave entrances, ensuring logical traversal across layers.

create/coordinates.1741868582.txt.gz · Last modified: 2025/03/13 12:23 by admin

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