Table of Contents

Creating Worlds

Creating a World is a prerequisite to playing a story—unless you are using a Workshop World. Worlds serve as the foundation of an adventure, containing Characters, Locations (Areas and Points), Items, Enemies (Mooks), and more.

Worlds offer extensive customization options, but first, let's go through a quick-start guide.

Tip: Learn from Existing Worlds

It’s recommended to look at the official Worlds in the World Editor to see how they’re constructed. For example, the Tutorial can be copied from the Workshop to your Worlds List by pressing the three dots icon in the top-right corner of the world card, then opening it in the editor. This will help you understand Z-Levels, Gateways, Transitions, Walled Areas, Zones, and more.

Quick-Start Guide: Setting Up a World

The first recommended step is to create a beginning Area that will serve as the “Overworld”—the largest containing area for the entire World. This could be a galaxy, planet, region, city, or any large-scale setting that defines the scope of the adventure.

1. Creating an Overworld Area:

2. Adjusting the Area:

3. Understanding Scale:

4. Adding Sub-Areas and Points:

5. Finalizing Basic Scaffolding:

Customizing the World

Customization options allow world builders to tailor their Worlds in-depth.

Basic Tab:

Customization Tab:

Modules Tab:

Instructions Tab:

With this setup complete, you now have a fully functional World framework ready for deeper customization and storytelling.