Questies

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time [2025/03/13 12:41] admintime [2025/03/13 12:42] (current) admin
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   * **Narrative Integration**: Time progression impacts both interpersonal and plot-related events. For instance, NPCs remember when they last interacted with a [[players|Player]], and the AI GM uses this information to shape their responses. A merchant might comment, //"It’s been weeks since I last saw you,"// or a guild leader might reference time-sensitive progress on a mission.   * **Narrative Integration**: Time progression impacts both interpersonal and plot-related events. For instance, NPCs remember when they last interacted with a [[players|Player]], and the AI GM uses this information to shape their responses. A merchant might comment, //"It’s been weeks since I last saw you,"// or a guild leader might reference time-sensitive progress on a mission.
  
-  * **Dynamic Event Timing**: Time-sensitive events, like seasonal festivals, harvest cycles, or political movements, are informed by the tracked timeline, making the World feel alive and reactive to the flow of time.  +  * **Dynamic Event Timing**: Time-sensitive events, like seasonal festivals, harvest cycles, or political movements, are informed by the tracked timeline, making the world feel alive and reactive to the flow of time.  
  
 ==== Immersion Through Time ==== ==== Immersion Through Time ====
time.txt · Last modified: 2025/03/13 12:42 by admin

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