Questies

Be Quick. Be Clever. Be Legendary.

User Tools

Site Tools


moods

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
moods [2025/04/28 16:49] adminmoods [2025/04/28 16:50] (current) admin
Line 1: Line 1:
 ====== Moods ====== ====== Moods ======
  
-The Moods feature in **Questies** lets [[player|Players]] express their character's ongoing emotional state or underlying emotional needs. Rather than fleeting feelings, moods represent a persistent tone that shapes interactions and decisions. The Game Master, other Players, and NPCs can subtly attune to these cues, enriching the roleplay experience.+The Moods feature in **Questies** lets [[player|Players]] express their character's ongoing emotional state or underlying emotional needs. Rather than fleeting feelings, moods represent a persistent tone that shapes interactions and decisions. The Game Master, other Players, and [[NPCs]] can subtly attune to these cues, enriching the roleplay experience.
  
 ===== Key Features ===== ===== Key Features =====
moods.txt · Last modified: 2025/04/28 16:50 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki