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fate_points [2024/12/07 09:37] adminfate_points [2025/03/13 12:39] (current) admin
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 ====== Fate Points ====== ====== Fate Points ======
  
-Fate Points in [[start|Fate Accelerated]] are a versatile resource, similar to action points in Dungeons & Dragons but with broader applications. While D&D action points allow for extra actions or rolls, Fate Points influence both narrative and mechanics, enabling players to shape the story, gain advantages, and emphasize their character’s strengths.  +Fate Points in [[start|Fate Accelerated]] are a versatile resource, similar to action points in Dungeons & Dragons but with broader applications. While D&D action points allow for extra actions or rolls, Fate Points influence both narrative and mechanics, enabling [[Players]] to shape the story, gain advantages, and emphasize their character’s strengths.  
  
 ==== Earning Fate Points  ====  ==== Earning Fate Points  ==== 
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 2. **Using Rare Items** (Questies Only):   2. **Using Rare Items** (Questies Only):  
   * **Standard Replenishment Items**: Restore Fate Points up to the character’s **Refresh** level, which is the baseline amount regained after a long rest.     * **Standard Replenishment Items**: Restore Fate Points up to the character’s **Refresh** level, which is the baseline amount regained after a long rest.  
-  * **Over-Refresh Replenishment Items**: These rarer items allow players to gain Fate Points beyond their Refresh, providing extra resources for critical moments.  +  * **Over-Refresh Replenishment Items**: These rarer items allow characters to gain Fate Points beyond their Refresh, providing extra resources for critical moments.  
  
 3. **Quest Rewards** (Questies Only): Completing quests or overcoming significant obstacles can reward Fate Points, much like D&D awards treasure or XP for milestones. This ties character progression to narrative achievements.   3. **Quest Rewards** (Questies Only): Completing quests or overcoming significant obstacles can reward Fate Points, much like D&D awards treasure or XP for milestones. This ties character progression to narrative achievements.  
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 ==== Refresh vs. Earning Fate Points  ====  ==== Refresh vs. Earning Fate Points  ==== 
  
-The **Refresh level** serves as a baseline for how many Fate Points a character regains after a [[rests|long rest]] but doesn’t limit their maximum Fate Points. Players can exceed their Refresh level by earning additional points through items, rewards, or [[compels]]. Refresh simply ensures that characters start each day with at least their Refresh amount:  +The **Refresh level** serves as a baseline for how many Fate Points a character regains after a [[rests|long rest]] but doesn’t limit their maximum Fate Points. Characters can exceed their Refresh level by earning additional points through items, rewards, or [[compels]]. Refresh simply ensures that characters start each day with at least their Refresh amount:  
  
   * If a character has fewer Fate Points than their Refresh, they regain points to match it.     * If a character has fewer Fate Points than their Refresh, they regain points to match it.  
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 ==== Comparing Fate Points to D&D Action Points ==== ==== Comparing Fate Points to D&D Action Points ====
  
-While D&D action points often grant mechanical benefits like extra actions or rerolls, Fate Points go further by enabling narrative control. They let players actively shape the story, not just react to it, blending gameplay mechanics with creative storytelling.  +While D&D action points often grant mechanical benefits like extra actions or rerolls, Fate Points go further by enabling narrative control. They let Players actively shape the story, not just react to it, blending gameplay mechanics with creative storytelling.  
fate_points.txt · Last modified: 2025/03/13 12:39 by admin

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