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create:coordinates [2025/03/13 12:23] admincreate:coordinates [2025/03/13 12:29] (current) – [Gameplay Implications] admin
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   * **World Design**: The large boundaries provide space for diverse environments, from sprawling kingdoms to dense forests or towering mountains.     * **World Design**: The large boundaries provide space for diverse environments, from sprawling kingdoms to dense forests or towering mountains.  
  
-  * **Scale Awareness**: Knowing that each unit equals 10 meters helps players and World creators visualize distances and sizes accurately.+  * **Scale Awareness**: Knowing that each unit equals 10 meters helps Players and World creators visualize distances and sizes accurately.
  
 ==== Vertical Integration with Z-Levels  ====  ==== Vertical Integration with Z-Levels  ==== 
  
 Coordinates integrate seamlessly with **[[create:z_levels|Z-Levels]]**, which represent vertical layers of the World. While X and Y define horizontal placement, Z defines height or depth. Movement between Z-Levels requires a **[[create:points#special_configurationtransition_points|Point transition]]**, such as stairs, ladders, or cave entrances, ensuring logical traversal across layers.   Coordinates integrate seamlessly with **[[create:z_levels|Z-Levels]]**, which represent vertical layers of the World. While X and Y define horizontal placement, Z defines height or depth. Movement between Z-Levels requires a **[[create:points#special_configurationtransition_points|Point transition]]**, such as stairs, ladders, or cave entrances, ensuring logical traversal across layers.  
create/coordinates.txt · Last modified: 2025/03/13 12:29 by admin

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