Questies

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stress [2024/11/18 17:28] adminstress [2025/03/13 12:42] (current) admin
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 In **Questies**, stress boxes work a bit differently depending on who’s taking the hits. Mooks—the basic enemies—are designed to be quick and simple to deal with. If they have stress boxes at all, each one only absorbs 1 stress. Once their stress boxes are used up, the very next hit takes them out, keeping combat fast-paced and focused. In **Questies**, stress boxes work a bit differently depending on who’s taking the hits. Mooks—the basic enemies—are designed to be quick and simple to deal with. If they have stress boxes at all, each one only absorbs 1 stress. Once their stress boxes are used up, the very next hit takes them out, keeping combat fast-paced and focused.
  
-For **Players** and **Named NPCs**, stress boxes are more robust and scale with their number. Each stress box absorbs stress equal to its number: the first box absorbs 1 stress, the second absorbs 2 stress, and the third absorbs 3 stress. Altogether, that means players can absorb up to 6 stress before they need to take consequences. When stress boxes can’t soak up all the shifts from an attack, the leftover shifts determine the severity of the consequence. For example, if 2 shifts remain unabsorbed, the player might take a mild consequence, but if 4 shifts remain, the consequence will be more severe. This system allows players to mitigate damage in a way that feels fair but still adds stakes when stress boxes run out.+For **[[Players]]** and **[[npcs|Named NPCs]]**, stress boxes are more robust and scale with their number. Each stress box absorbs stress equal to its number: the first box absorbs 1 stress, the second absorbs 2 stress, and the third absorbs 3 stress. Altogether, that means Players can absorb up to 6 stress before they need to take consequences. When stress boxes can’t soak up all the shifts from an attack, the leftover shifts determine the severity of the consequence. For example, if 2 shifts remain unabsorbed, the Player might take a mild consequence, but if 4 shifts remain, the consequence will be more severe. This system allows Players to mitigate damage in a way that feels fair but still adds stakes when stress boxes run out.
  
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stress.txt · Last modified: 2025/03/13 12:42 by admin

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