memory
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memory [2025/03/12 07:04] – admin | memory [2025/03/13 12:43] (current) – admin | ||
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====== Memory ====== | ====== Memory ====== | ||
- | [[stories|Stories]] utilize advanced memory systems to ensure a rich, immersive roleplaying experience, maintaining long-term context and dynamically adapting to [[players|player]] interactions. | + | [[stories|Stories]] utilize advanced memory systems to ensure a rich, immersive roleplaying experience, maintaining long-term context and dynamically adapting to [[players|Player]] interactions. |
==== Long-Term Memory & Journaling ==== | ==== Long-Term Memory & Journaling ==== | ||
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Stories support **hundreds of characters**, | Stories support **hundreds of characters**, | ||
* **Point Clustering & Importance Hierarchy** – Prioritizes characters and locations that need to remain in context. | * **Point Clustering & Importance Hierarchy** – Prioritizes characters and locations that need to remain in context. | ||
- | * **RAG (Retrieval-Augmented Generation) Matching** – Context dynamically updates to match player | + | * **RAG (Retrieval-Augmented Generation) Matching** – Context dynamically updates to match Player |
* **Manual Context Tagging** – Use **@ for [[npcs|NPCs]] and [[create: | * **Manual Context Tagging** – Use **@ for [[npcs|NPCs]] and [[create: | ||
- | This system ensures that even expansive, long-term adventures remain coherent and responsive to player | + | This system ensures that even expansive, long-term adventures remain coherent and responsive to Player |
memory.txt · Last modified: 2025/03/13 12:43 by admin