compels
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====== Compels ====== | ====== Compels ====== | ||
- | Compels in [[start|Fate Accelerated]] let players’ aspects create interesting challenges or complications in the story. The **GM (or AI in Questies)** looks for opportunities where a player’s aspect could lead to trouble or make things more interesting. For example: | + | Compels in [[start|Fate Accelerated]] let [[Players]]’ aspects create interesting challenges or complications in the story. The **GM (or AI in Questies)** looks for opportunities where a Player’s aspect could lead to trouble or make things more interesting. For example: |
* A character with //" | * A character with //" | ||
* A character with //" | * A character with //" | ||
- | When a compel is offered, the player | + | When a compel is offered, the Player |
==== How Compels Work in Questies | ==== How Compels Work in Questies | ||
- | * **Accepting a Compel**: If the player | + | * **Accepting a Compel**: If the Player |
* **Refusing a Compel**: Unlike in Fate Accelerated, | * **Refusing a Compel**: Unlike in Fate Accelerated, | ||
- | Players can also **self-compel** by asking the GM to offer a compel based on one of their own aspects. For example, if a player | + | Players can also **self-compel** by asking the GM to offer a compel based on one of their own aspects. For example, if a Player |
==== Why Compels Are Important ==== | ==== Why Compels Are Important ==== | ||
- | Compels encourage | + | Compels encourage |
compels.txt · Last modified: 2025/03/13 12:39 by admin