Table of Contents

Z-Levels

In Questies, Z-Levels represent the vertical layers of the World, such as different floors of a building, underground caves, or floating islands. Z-Levels add depth to the World by organizing locations into layers, but movement between these layers is strictly controlled to maintain structure and immersion.

Key Features of Z-Levels

Example Configurations

A staircase Point might connect Z-Level 0 (ground floor) to Z-Level 1 (upper floor) with the following settings:

Similarly, a cave entrance Point could connect Z-Level 0 to Z-Level -1, allowing Players to descend underground. These Points allow bidirectional movement, enabling Players to traverse up or down seamlessly.

Gameplay Use

Z-Levels add an extra dimension to exploration. They enforce logical transitions, requiring Players to find and use Points to move between levels.

By combining Z-Levels with Gateways, Questies creates a World where every layer and walled area is accessible only through deliberate exploration and interaction.