Table of Contents

Compels

Compels in Fate Accelerated let Players’ aspects create interesting challenges or complications in the story. The GM (or AI in Questies) looks for opportunities where a Player’s aspect could lead to trouble or make things more interesting. For example:

When a compel is offered, the Player decides whether to accept or refuse it.

How Compels Work in Questies

Players can also self-compel by asking the GM to offer a compel based on one of their own aspects. For example, if a Player feels their “Reckless Daredevil” aspect should lead to trouble in a specific situation, they can suggest a compel and earn a Fate Point if the GM agrees.

Why Compels Are Important

Compels encourage Players to embrace their characters’ traits, even when it makes things harder. Accepting a compel isn’t just about earning a Fate Point—it’s about creating more meaningful and fun moments in the story.