====== Rests ====== In **Questies**, rests are a simple way to recover and keep the story moving. There are two types of rests: **short rests** and **long rests**, each with its own purpose and benefits. ==== Short Rests ==== A short rest is a quick break, like meditating, napping, or relaxing for an hour or two. They work like a scene change in Fate Accelerated and provide the following benefits: * **Clear all [[stress|stress boxes]]**: Characters bounce back from immediate challenges, ready for the next scene. * **No effect on [[consequences]]**: Short rests don’t heal consequences, making them better for light recovery during an ongoing adventure. * **No [[fate_points|Fate Point]] refresh**: Fate Points are not restored during a short rest. ==== Long Rests ==== A long rest is a full night’s sleep, at least 8 hours, and serves as a more complete recovery period. They provide: * **Clear all [[stress|stress boxes]]**: Just like short rests, long rests remove all stress. * **Heal mild [[consequences]]**: Long rests help characters recover from minor setbacks, such as bruises or minor emotional strain. * **Refresh [[fate_points|Fate Points]]**: Long rests replenish Fate Points up to the character’s Refresh level, ensuring they have the narrative resources to take on new challenges. ==== Rest Tracking ==== Rests are tracked automatically as the story progresses. If adjustments are needed, [[Players]] can make changes using the Undo button next to the rest event. This system ensures that recovery feels natural and fits seamlessly into the narrative, keeping gameplay smooth and engaging.