====== Non-Player Characters (NPCs) ====== NPCs in **Questies** are more than just background characters—they can play pivotal roles as significant obstacles or valuable allies. Unlike [[mooks|Mooks]], NPCs are fully fleshed out with the same mechanics as [[players|Player characters]], including their own [[approaches]], [[archetypes]], [[stress|stress boxes]], and [[consequences|consequences]]. This makes them capable of engaging with the Players on equal footing, whether as rivals, mentors, or companions. NPCs can even join the party, contributing their unique talents and abilities to the group. When they do, they operate just like Player characters, allowing for seamless integration into the team dynamic. However, NPCs also bring their own agendas and personalities, which can add complexity and depth to the story. Additionally, NPCs in Questies have a memory for encounters. They "know" if they’ve met a Player before or if they’ve been told (or overheard) their name. This adds a layer of realism and narrative continuity, making interactions more immersive. Players can’t assume NPCs are blank slates, so their choices and actions in previous encounters can shape future relationships. Whether they’re a key ally, a formidable foe, or a neutral figure with their own goals, NPCs add richness and depth to the world of Questies. **Note:** This feature is enabled through an optional module called "PC Recognition"