====== Create an Advantage Action ====== The **Create an Advantage** action in [[start|Fate Accelerated]] is a strategic tool that lets you shape the story and gain the upper hand. It allows you to introduce new [[aspects]] into the game, creating opportunities for powerful [[aspects#invoking_aspects|invokes]]. This action can target enemies, the scene, or even yourself and your allies, making it incredibly versatile and collaborative. Here’s how it works: * **Creating Negative Aspects on Enemies**: You can impose a disadvantage on an opponent, such as //"Off-Balance"// or //"Blinded by Smoke."// Since this directly affects an enemy, they get to roll a **[[defend|Defend]] action** to resist. Success means you establish the aspect, while failure might leave the situation unchanged or even give the enemy a boost. * **Creating Aspects on the Scene**: You can use Create an Advantage to shape the environment to your benefit. For example, you might establish //"Rickety Bridge"// to make the terrain more hazardous for your foes or //"Hidden Escape Route"// to create a backup plan. The **GM—AI in Questies’ case—determines the difficulty** of this roll based on the presence of existing [[aspects|aspects]], the nature of the environment, and the overall context. The difficulty represents a static value you must meet or exceed with your roll to succeed. For example, creating an aspect in a chaotic battlefield might be harder than in a quiet, controlled setting. * **Creating Positive Aspects on Yourself or Allies**: You can also use Create an Advantage to bolster your team. For instance, you might create //"Heightened Focus"// for yourself to improve precision or //"Rallying Cry"// to inspire your allies. These aspects allow you or your teammates to gain free invokes for upcoming actions, helping turn the tide in critical moments. The difficulty for creating positive aspects is also set by the GM/AI, considering factors like the complexity of the action and how easily the aspect could come into play. ==== Outcomes of Create an Advantage ==== * **Success**: You create the aspect and gain one free invoke to use it. * **Success with Style**: You create the aspect and gain two free invokes, giving even more leverage in the scene. * **Failure**: The aspect isn’t created, and the situation might even get worse, such as giving your opponent a boost. The **Create an Advantage** action emphasizes strategy and creativity, with the GM (or AI in Questies) ensuring that the difficulty aligns with the story’s context and stakes. Whether you’re disarming a foe, shaping the environment, or inspiring allies, this action lets [[Players]] actively manipulate the narrative in exciting and meaningful ways.