====== Z-Levels ====== In Questies, **Z-Levels** represent the vertical layers of the [[create:start|World]], such as different floors of a building, underground caves, or floating islands. Z-Levels add depth to the World by organizing locations into layers, but movement between these layers is strictly controlled to maintain structure and immersion. ==== Key Features of Z-Levels ==== * **Vertical Layers**: Z-Levels distinguish different heights or depths, such as the ground floor, basements, or higher levels. * **Points as Transitions**: The only way to move between Z-Levels is through a designated **[[create:points|Point]]**, such as a staircase, cave entrance, or ladder. Points are configured to connect a specific Z-Level to another, allowing controlled transitions between layers. * **Fast Travel Requires Points**: Even with Fast Travel, characters can only access a new Z-Level if a valid transition Point exists. Without a Point linking the desired Z-Level, it remains inaccessible, ensuring consistency and logical World navigation. ==== Example Configurations ==== A **staircase Point** might connect Z-Level 0 (ground floor) to Z-Level 1 (upper floor) with the following settings: * **Z-Transition**: On * **Z-Level**: 0 * **Connects To**: 1 Similarly, a **cave entrance Point** could connect Z-Level 0 to Z-Level -1, allowing [[:Players]] to descend underground. These Points allow bidirectional movement, enabling Players to traverse up or down seamlessly. ==== Gameplay Use ==== Z-Levels add an extra dimension to exploration. They enforce logical transitions, requiring Players to find and use Points to move between levels. By combining Z-Levels with [[create:gateways|Gateways]], Questies creates a World where every layer and walled area is accessible only through deliberate exploration and interaction. {{:z-levels.jpg?nolink|}}