====== Consequences ====== Consequences in [[start|Fate Accelerated]] represent lasting effects from stress that’s too much for your [[stress|stress boxes]] to handle. They’re more serious than temporary strain and reflect things like injuries, fear, or exhaustion. When you take more shifts of stress than your stress boxes can absorb, the leftover shifts are absorbed by your available consequence slots: Mild, Moderate, and Severe. Each slot can absorb a specific number of shifts (2, 4, and 6 respectively). If all your consequence slots are filled and you still can’t absorb the shifts, you’re taken out—what that means depends on the situation. In combat, it might mean you’re knocked out or captured, while in social encounters, it could mean being too overwhelmed to continue. ==== Healing Consequences in FAE ==== In Fate Accelerated, consequences heal gradually, tied to the passage of time and narrative beats. A Mild consequence clears after the next scene, while Moderate and Severe consequences take longer to recover—often several in-game days or even the equivalent of a full session. This slower pace keeps the focus on the story and gives weight to the challenges characters face. ==== Healing Consequences in Questies ==== Questies offers a more flexible way to heal consequences by tying recovery to short and long rests, as well as adding the option of healing items. A short rest, which is a relaxing activity lasting 1-2 hours, clears all stress boxes but doesn’t affect consequences. A long rest, requiring at least 8 hours of uninterrupted sleep, clears all stress boxes and heals one Mild consequence. This gives characters natural and consistent way to recover over time. On top of rests, healing items can also recover consequences, with their effectiveness depending on rarity. Common items might only restore stress boxes, while rare ones could heal a Mild consequence, and legendary items might even recover a Severe consequence.